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Launching Tic-Toc-Tower!

Posted on 28/09/2015 by Sven in News

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Tic-Toc-Tower will release today! 28th of September, on Steam!

It’s been a great journey for us, and we’re totally psyched that we’re finally at this point. We’ll be on top of managing the game for the next few weeks. So please make sure to check out Tic-Toc-Tower on Steam! And you can check our trailer here: Launch Trailer!

A special thanks to all of our Sneaky Tester for keeping up with our frantic updates!

We’ll update the blog soon with a series of post-mortem posts where we’ll discuss the development for Tic-Toc-Tower. And our plans for Sneaky Mammoth after this.

So for now, keep on climbing!

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SOEDESCO and Tic-Toc-Tower!

Posted on 30/04/2015 by Sven in News

It’s finally time to make our big announcement! SOEDESCO will be publishing Tic-Toc-Tower when it is released later this year!

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SOEDESCO is a Dutch multiplatform publisher of videogames, specializing in console and pc games. So far the publisher has released retail versions of Awesomenauts Assemble!, Teslagrad and Giana Sisters: Twisted Dreams – Director’s Cut with the Last Tinker just around the corner.


Tic-Toc-Tower
is our action packed puzzle and platforming game in which players have only ten seconds to complete a level! Rendered in charming pixel-art every random level also features an additional challenge. Players can choose to pursue the extra watch item in every level, picking up the watch will grant two extra seconds for the next level but is also an extra risk.

With Tic-Toc-Tower, expect to be challenged every time you play the game. With tons of game modes, each with their bite sized frantic platforming and puzzling actions in which the player will be awarded for every successfully completed level, it will become a race to storm the leaderboards.

And if the mayhem isn’t enough already, you can team up and battle with up to 4 players in unique, frantic game modes designed to break and renew friendships in all new challenges.

With the support of SOEDESCO, we of Sneaky Mammoth will build Tic-Toc-Tower bigger, better en more challenging (that means more chaos too) than ever imagined!

 

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Sneaking at the Dutch Comic Con

Posted on 30/03/2015 by Sven in News

Hello all!

We finally woke up after a long and busy weekend at the Dutch Comic Con! We were there to show Tic-Toc-Tower and promote our Steam Greenlight campaign.
The Weekend was awesome! Lots of fun to be had! I’ve made pictures of the old Bat-mobiles and I’ve seen so many Marvel cosplay and more. Over 30.000 visitors were there, so it was quite busy. We didn’t even had the time to take a seat and relax.

We had a little booth next to a lot of other Indie developers. Including 2Awesome Studio with their game Dimension Drive. We had a lot of great feedback and even met some of our Beta players. A lot of players liked the new multiplayer mode in Tic-Toc-Tower. Records broke and fun was had. After a while a waiting line formed to play the game. Some players even managed to keep up with me on the first try!

 

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All in all, it was a great weekend.

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Tic Toc says that Clock!

Posted on 12/02/2015 by Sven in News
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Time kept on ticking for a long while. Busy we were, but with a smile!

Ok, I’ll stop rhyming now.

Jay! Tic-Toc-Tower is finally a lot further into development! We have some new interns working on it (We’re helping too). The game is finally in a good state to show everybody what we made. you can check it out here.

But that’s not even the biggest news I have right now. We are going to demo the newest version of Tic-Toc-Tower on the Tsunacon this Sunday! We’ll have 2 computers set up for you there. Also, we’ll have tons of T-shirts and buttons at our booth too. You can apply to become one of our sneaky beta-testers. We will have a small Tic-Toc-Tower contest and we’ll give away some lovely prizes! (Sneaky Mammoth art with ironing beads)

We’ll be looking forward to seeing you there!

 

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GamepitCon, 5 games, 10 seconds!

Posted on 05/01/2015 by Sven in News

First things first; Sneaky new years everybody! I hope you are ready for 2015, because we sure are!

Last weekend we were at GamepitCon, hosted by Gamepit. We had a great time showing our new and upcoming game; Tic-Toc-Tower. As an extra, we had a small contest running. The top 5 in the leader boards of Tic-Toc-Tower were given a price. The prize was small beaded character of you, pixelated on the spot! (yeah, Hans was very very busy pixeling and beading and ironing and what not) The game was received extremely well. Especially for a game (rather the prototype) we finished just the night before. This was also good boost for us to go and finish the game asap.

In short now; What is Tic-Toc-Tower? The game features quick-paced platforming action (of DOOM). You’ll get a random level from our large array of levels. You have 10 seconds to complete the level and get an new random level to complete. For each level you finish, you’ll get 1 point. You have running, jumping and ducking at your disposal to do the best you can!

Tic-Toc-Tower was one of the games we developed during our Mega Mammoth Mania Month. Our other games are really fun as well, yet Tic-Toc-Tower was the best.

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The irrefutable importance of backups. And beyond.

Posted on 13/10/2014 by Sven in News

All hail the backups! Well, if you made any of course…

Yes, indeed, we had our fair share of problems last week. Especially when we discovered that some of the programming was missing. And we didn’t have any backups either. Oh, some of the art was missing too. Without backups either.
I can hear you thinking already. I know, we should make more backups. We learned from it though! It won’t happen again. I promise!

Aside from all the backup problems, the week was pretty good. We had some productive days. Our games are beginning to look like the finished products we imagined them to be.

Ferdi learned a lot about pixel art. How to make circles and big functional art pieces for pitch purposes. Funny thing is, when he wants to show what he learned, Hans stands behind him saying; “That’s not how I taught you that!”

– Ahum… I just got Rick Rolled by the radio while writing this blog post –

Furthermore, this was also an angry week. Riley and Sven were angry, very angry. The code was being a -bleep- and they were angry at it. It didn’t work. Enough said.

All in all, just backup your stuff. Don’t back down, but look up and backup!

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Old McMammoth had a Farm

Posted on 02/10/2014 by Sven in News

And on that Sneaky Farm he had a Cow! A hungry one at that.

A little while back we published our first game on the Google Play Store; Feed the Cow – Baby Game! An easy and simple game for the little ones.

Just recently our team at Sneaky Mammoth expanded with the addition of 2 interns. And what’s a better way to incorporate them into our sneaky workflow than with a small game project? So, after a large glass of fresh milk (get it?), we decided to make a simple baby game. Easy and fast, so we could get used to our interns and they in turn could adapt our sneaky way of thinking.

Out there in the grassy field of development, we were working hard. Plowing the pixels and seeding the new code, a code that would later grow into a lush field of cows. And indeed, it grew quite nicely. Feed the Cow was finished rapidly. Developing the game was a fun progress, with lots of laughter and the occasional demonic mammal.

All in all, It was a good way to start of with our new and improved team! Time to moo-ve on towards the next big project. It’s going to be awesome!

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The Intern Groove

Posted on 29/09/2014 by Sven in News

September was a month filled with new innovations, experiences and games.

First off, we have two new interns. A developer intern named Riley, he’s a C# programmer who wanted to start with making games in Unity. Together he and Sven will be working on a series of games the coming few months. The first ones already heading towards release as we speak!

Our other intern is a last minute addition. Ferdi is a designer who wanted to get into the know-how of starting up your own indie game company. You’ll most likely get to read some of his stuff in next few months as he will get some responsibilities for our social media. He will be working with Hans on getting Sneaky Mammoth on the map.

The first thing we did with our fresh new interns, was simply “make a game!” So we ended up with a baby game called ‘Feed the Cow‘ for android. We tested out some new waters, and had a great time learning each others skills. It only took us about 3 days of development, and then getting to know the android market with all it’s ‘interesting’ parts. So feel free to look it up! We’re going to have a separate post about the game in a few days, so you can read about ‘Feed the Cow’ in more detail.

We also talked a lot about the defining aspects of Sneaky Mammoth (surprise, Feed the Cow doesn’t fit that bill.) and went of to start up a second project next to Jetseizer. With our team doubling on site we wanted to have a fall-back project if one of us was without immediate work.

That’s why we rebooted our runner game! It’s still under wraps for the moment, but we will reveal more soon on this.

today will mark a new chapter for Sneaky Mammoth, so be ready to hear more from us, sneakily.

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There and back again

Posted on 27/08/2014 by Sven in News

It’s been a while since the last time I posted, so I wanted to give everyone an update.

A good six weeks ago, we had a great gamejam, the accessibility gamejam. The goal of the accessibility gamejam was to tackle a problem people with disabilities encounter while playing games. Make a game which is also playable by this large group of gamers.

We had a lot of great fun, and brought to life Mole Riders 2. A co-op railroad shooter one button game playable by blind and deaf gamers.

The week after we we’re putting the finishing touches on mole riders 2 in our spare time when I fell ill. And it was bad. I had a 40 degree fever for almost three weeks and had to be admitted to the hospital for oxygen deprivation. There they found out I was infected with a mutation of a rare bacteria strand. It sucker punched me with a double lung ammonia, a throat infection and mutated white blood cells. After another two week of recovery I am finally back!

So now we’re complete and (kinda) fully operational again. We’re going to have an announcement for Mole Riders 2 soon, and also have an update for Jetseizer coming up.

These next few weeks will be busy with testing, and integrating our first intern into Sneaky Mammoth!

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Getting started @ DGG Hilversum

Posted on 06/06/2014 by Sven in News

Our first week at the DGG, and what a week it was. After the cancellation of Axethrower, we headed into our new office with heads held high. I’ll recap properly about Axethrower soon.

Our first week in the new office was great! We finally have our own spot to work on our games. We wrote up our plan for the next few weeks and started going at it.

Our first day!

Our first day!

We have a few things planned for now, we’re taking a short break from Axethrower to work on some smaller games. Currently we’re developing our game “FlyingMammoth”. A dogfighting game where you keep on grappling enemies to use their plane.

Next week we’re getting new desks, we’ll talk more about “Flyingmammoth”, and we’ll respond to E3!

Our current table wiggles every time I start typing. Which spills Sven’s coffee. He looks at me angry.

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