The big man with the booming voice and a heart of gold. Hans is the one that handles most of the business and marketing. He specializes in game mechanics and loves making pixel art.
Hans comes out from the northern part of the county; some even call him a Viking… Although that’s a bit too far north. He’s a smooth talker, but he will put his words into action. Likes Lasagna, Dislikes sleep.
Also, he is a big Zelda fan. So stay on his good side by offering him a heart piece!
The man with the bandana and silly humor. Sven does most of the development and behind the scenes work. He has a specialty in narrative game design, but is also the code monkey of the duo.
Sven comes from the south part of the country. He has a quiet, relaxed attitude on things. ‘Stress’ is not in his dictionary, ‘giving up’ neither.
If you want Sven’s attention, you should mention Dragons, coffee or Pokémon! You might be able to guess his favorite Pokémon type.
Who is Sneaky Mammoth?
It all started with two fellas who met in college, and immediately clashed in their way of thinking. They constantly argued on mechanics vs narrative. That hasn’t changed one bit either. a spark ignited, these 2 unique visions on game design could be combined to make an unstoppable force. With focus on combining game mechanics with narrative they make make small, intense and entertaining games. Created with focus on
“Small company, Small games, think Big!”
In the olden times of 2012 a Mammoth awoke.
It all started with a small side-project, a little prototype of a game called ‘Axethrower’. It was demonstrated next to a research-project, just so people had some entertainment as well.
Axethrower was a great succes! The feedback and responses were overwhelming and fun. With both the Dutch Game Garden and the press interested in us. We made a deal to continue doing this for a long time, putting all these wacky ideas we have into actual designs and games for all to enjoy!
Previous and ongoing projects
Sneaky Mammoth started with a great combination of different design ideas. This resulted in a lot of diverse projects and games. The first one, as said before, was Axethrower. Axethrower was a lot of fun to make. With it’s challenges and wacky fun, the design process led to a solid base for the company.
Unfortunately, due to the scope of the game, it was put on ice. As a starting company, you should not bet all your time and money on a single race
horse mammoth. For now, Axethrower is still in the works and as soon as the company has grown, it will be thawed out and produced!
Back in December 2014, we had our annual Mega Mammoth Mania Month. During this time Sneaky Mammoth made 5 small games in a single month. These games would be playable at a convention the next month. One of these games, a frantic little platformer, got loads of attention. So much even that we saw it’s potential and the game spurted into development very quickly. Tic-Toc-Tower was born!
After some development time, lots of play-testing everywhere, the game was launched on Steam Greenlight. After that it went rather quickly. A publisher contacted Sneaky Mammoth for a deal. in September 2015 Tic-Toc-Tower was launched! Sneaky Mammoth released their very first commercial game on Steam!
We’ve also done a lot of smaller projects and games for a numerous amount of clients, ranging from tabletop games turned digital all the way to teambuilding games and education games.
Our most memoral project in this regard would the the game “Buurtje Bouwen”. In November of 2016 we were part of a Goverment Game Jam and won the grand prize, which gave us the opportunity to create the game over the course of a year together with the Goverment program “Aan de slag met de Omgevingswet” The game is currently in the release period!
At the moment, we are working on a few new projects which we will announce soon!