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The Weekly Mammoth

The irrefutable importance of backups. And beyond.

Posted on 13/10/2014 by Sven in News

All hail the backups! Well, if you made any of course…

Yes, indeed, we had our fair share of problems last week. Especially when we discovered that some of the programming was missing. And we didn’t have any backups either. Oh, some of the art was missing too. Without backups either.
I can hear you thinking already. I know, we should make more backups. We learned from it though! It won’t happen again. I promise!

Aside from all the backup problems, the week was pretty good. We had some productive days. Our games are beginning to look like the finished products we imagined them to be.

Ferdi learned a lot about pixel art. How to make circles and big functional art pieces for pitch purposes. Funny thing is, when he wants to show what he learned, Hans stands behind him saying; “That’s not how I taught you that!”

– Ahum… I just got Rick Rolled by the radio while writing this blog post –

Furthermore, this was also an angry week. Riley and Sven were angry, very angry. The code was being a -bleep- and they were angry at it. It didn’t work. Enough said.

All in all, just backup your stuff. Don’t back down, but look up and backup!

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Old McMammoth had a Farm

Posted on 02/10/2014 by Sven in News

And on that Sneaky Farm he had a Cow! A hungry one at that.

A little while back we published our first game on the Google Play Store; Feed the Cow – Baby Game! An easy and simple game for the little ones.

Just recently our team at Sneaky Mammoth expanded with the addition of 2 interns. And what’s a better way to incorporate them into our sneaky workflow than with a small game project? So, after a large glass of fresh milk (get it?), we decided to make a simple baby game. Easy and fast, so we could get used to our interns and they in turn could adapt our sneaky way of thinking.

Out there in the grassy field of development, we were working hard. Plowing the pixels and seeding the new code, a code that would later grow into a lush field of cows. And indeed, it grew quite nicely. Feed the Cow was finished rapidly. Developing the game was a fun progress, with lots of laughter and the occasional demonic mammal.

All in all, It was a good way to start of with our new and improved team! Time to moo-ve on towards the next big project. It’s going to be awesome!

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The Intern Groove

Posted on 29/09/2014 by Sven in News

September was a month filled with new innovations, experiences and games.

First off, we have two new interns. A developer intern named Riley, he’s a C# programmer who wanted to start with making games in Unity. Together he and Sven will be working on a series of games the coming few months. The first ones already heading towards release as we speak!

Our other intern is a last minute addition. Ferdi is a designer who wanted to get into the know-how of starting up your own indie game company. You’ll most likely get to read some of his stuff in next few months as he will get some responsibilities for our social media. He will be working with Hans on getting Sneaky Mammoth on the map.

The first thing we did with our fresh new interns, was simply “make a game!” So we ended up with a baby game called ‘Feed the Cow‘ for android. We tested out some new waters, and had a great time learning each others skills. It only took us about 3 days of development, and then getting to know the android market with all it’s ‘interesting’ parts. So feel free to look it up! We’re going to have a separate post about the game in a few days, so you can read about ‘Feed the Cow’ in more detail.

We also talked a lot about the defining aspects of Sneaky Mammoth (surprise, Feed the Cow doesn’t fit that bill.) and went of to start up a second project next to Jetseizer. With our team doubling on site we wanted to have a fall-back project if one of us was without immediate work.

That’s why we rebooted our runner game! It’s still under wraps for the moment, but we will reveal more soon on this.

today will mark a new chapter for Sneaky Mammoth, so be ready to hear more from us, sneakily.

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There and back again

Posted on 27/08/2014 by Sven in News

It’s been a while since the last time I posted, so I wanted to give everyone an update.

A good six weeks ago, we had a great gamejam, the accessibility gamejam. The goal of the accessibility gamejam was to tackle a problem people with disabilities encounter while playing games. Make a game which is also playable by this large group of gamers.

We had a lot of great fun, and brought to life Mole Riders 2. A co-op railroad shooter one button game playable by blind and deaf gamers.

The week after we we’re putting the finishing touches on mole riders 2 in our spare time when I fell ill. And it was bad. I had a 40 degree fever for almost three weeks and had to be admitted to the hospital for oxygen deprivation. There they found out I was infected with a mutation of a rare bacteria strand. It sucker punched me with a double lung ammonia, a throat infection and mutated white blood cells. After another two week of recovery I am finally back!

So now we’re complete and (kinda) fully operational again. We’re going to have an announcement for Mole Riders 2 soon, and also have an update for Jetseizer coming up.

These next few weeks will be busy with testing, and integrating our first intern into Sneaky Mammoth!

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Getting started @ DGG Hilversum

Posted on 06/06/2014 by Sven in News

Our first week at the DGG, and what a week it was. After the cancellation of Axethrower, we headed into our new office with heads held high. I’ll recap properly about Axethrower soon.

Our first week in the new office was great! We finally have our own spot to work on our games. We wrote up our plan for the next few weeks and started going at it.

Our first day!

Our first day!

We have a few things planned for now, we’re taking a short break from Axethrower to work on some smaller games. Currently we’re developing our game “FlyingMammoth”. A dogfighting game where you keep on grappling enemies to use their plane.

Next week we’re getting new desks, we’ll talk more about “Flyingmammoth”, and we’ll respond to E3!

Our current table wiggles every time I start typing. Which spills Sven’s coffee. He looks at me angry.

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Axethrower on Kickstarter!

Posted on 29/04/2014 by Sven in News

After long dark nights with only the light from our laptops for comfort, we’ve finally done it! Axethrower is now on Kickstarter for all to see. I ask you all to go and view our Kickstarter site, have a look at our awesome game and back our cause. If you don’t have the money right now, then you can still help us by spreading the word, sharing our pages and post. Let everybody know that Axethrower is worth backing, it deserves to be the game it could become.

To play the first development demo of the game, just go to the project page of Axethrower. Or follow this link here.

 

Thank you for your time, we hope to see you soon!

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Tic-Toc-Tower is on Steam!

Sneaky Twitter

  • Play our new game Tribal Dash: First Run for Airconsole first! Pick up your phone and challenge up to eight friend… https://t.co/g8b9WYh1eB
    07/09/2018
  • We just released Tribal Dash: First Run for Airconsole. Play our frantic 1-8 player racing game with friends and ge… https://t.co/0Zym3wLsnE
    07/09/2018
  • Raise your weapons and behold this banner! Sneaky peek of our upcoming game #gamedev #indiedev https://t.co/rthXrNeY1z
    22/05/2017

Who are we?

Hans_Head Hans Dunnik

Business & Mechanics

Sven_Head Sven Boers

Narrative & Development

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